![]() So player specific skills matter a lot more and change the matchup. Situations where the situation completely flips just from a frame or two, so reads are even more important than reactions when it comes to a lot of these situations because you don’t have time to react, and there is always room to be perfect and change the situation without it being easy to be perfect to make it the same every time. If the Falco is a frame or two late both can get grabbed if the Marth is perfect.īecause there is no buffer on either of these instances, neither of you will be frame perfect 100% of the time. If the Marth is a frame or two late he can't grab either one. Aerials to shine isn't terribly safe either, even if you do them late, because Falco's shine has pathetic range in front of him. Since grabs have priority over other attacks this means it's not fast enough. Ive been playing a lot of falco dittos recently and its apparent I need to perfect my shine dair game. Spacing, timing, lightshield amount vs normal shield vs powershield, stale move (lower damage = less stun but has to be very stale to do 3% less damage to lose 1 frame of stun I believe). Shine to earliest Dair is shield grabable because Dair comes out on the 7th frame after shine shield stun ends. Laser in place into turn around up tilt is also very strong. WD back back air also covers a huge amount of space. But in reality in game and not just theory:ĭepends on a lot of factors. WD back Shine is very quick and sets up huge combos if a fox is rushing in at you. As other comments discussed your math was off by a frame. Using this move in conjunction with the shine is known as pillaring and is the basis for all of Falcos combos the vertical knockback of shine directly combos.
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